Create a BufferSource wrapping the given Uint8Array.
The byte buffer to use as the underlying content.
ReadonlycanRandom-access: the entire payload lives in memory.
ReadonlysizeReturn a new BufferSource covering the specified byte range.
The zero-based byte offset to begin the slice.
The exclusive byte offset where the slice ends.
A new ContentSource representing the requested sub-range.
Open the buffer content as a ReadableStream.
A ReadableStream that emits the buffer bytes in a single chunk.
Read the entire buffer content into an ArrayBuffer.
A promise that resolves with the full content as an ArrayBuffer.
ContentSource backed by a Uint8Array buffer.